Vtech – Baby’s Learning Laptop
21 FebruaryVtech – Baby’s Learning Laptop
- Three modes of play teach shapes, common objects, feelings and music
- Light-up screen interacts with colorful keyboard
- Moveable mouse sized for little hands
- Volume control switch for quieter play
Your little one will be wired for learning with Baby’s Learning Laptop from VTech! The colorful keyboard interacts with the bright light-up screen to teach shapes, common objects and feelings. Entertaining sound effects, melodies and a moveable mouse round out the fun! Colors and styles may vary. Style selected at random when shipped.VTech, the creator of the Electronic Learning Products (ELP) category, is a world leader of age-appropriate learning toys. Since 1976, VTech has been developing high-quality, innovative, educational products for children from birth to preteen that deliver “”smart play”" through the combination of entertaining electronic formats and engaging, age-suitable content that help children learn while having fun. VTech believes kids have the power. Vtech’s innovative toys for baby, infant, toddler, preschool and grade school ages enrich children’s development and help them meet their milestones including products such as Bugsby Reading System and Software. VTech is a leader in kid’s laptops, learning toys and games. Vtech’s V.Smile TV Learning System is a constant award-winner ensuring your kid will learn through fun and smart play.
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LeapFrog Leapster 2 Learning Game System – Green
15 FebruaryLeapFrog Leapster 2 Learning Game System – Green
- The preschool gaming handheld that connects to the LeapFrog® Learning Path, an online experience that lets you see what your child is learning.
- Play and learn school skills on the go or connect online for extra activities and rewards.
- Library of over 30 exciting learning games featuring characters kids love.
- Included and additional games teach skills in a range of subjects, such as language arts, reading, mathematics and science.
- Parents can connect online to the LeapFrog® Learning Path to see what their child is learning. Kids connect online for extra activities and rewards.
With this smart handheld system, children learn valuable school skills through a variety of animated games and activities. Kids use the interactive touch screen and stylus throughout 30 educational games featuring characters they love. The Leapster2 System also offers several options for creative play. Little learners can easily connect online for extra activities and rewards. And best of all, parents can use the Leapster2 to connect to the LeapFrog Learning Path, an online, interactive tool in which parents can get updates and see firsthand what their children are learning.
Leapster2 System comes with built-in starter games; additional software sold separately. Requires 4 “AA” batteries, not included. Measures 13″W x 10.5″H.Put innovative creativity and fun at your kids’ fingertips — and watch them learn in the process — with the The LeapFrog Leapster 2 Learning Game System. This battery-operated handheld game system goes where your children go, and brings plenty of learning fun along. It comes with two pre-installed educational games, and many more are available: purchase an optional SD card separately for access to additional online games and to take advantage of other online features; or you can purchase game cartridges to add to your Leapster 2 repository. The included games have skill levels suitable for children ages 4 to 8.
Children will love playing the educational games. View larger. |
Insert different game cartridges (sold separately) for endless fun. View larger. |
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The console has a comfortable, curved shape, although it may be a tad large and heavy for smaller hands. It features a full-color touch screen and sound that’s a far cry better than the beeps of old-school handheld consoles. (Parents will appreciate the volume control and a jack for headphones!) Control and manipulate the console with the included stylus and with the videogame-style D pad and other buttons.
We found the initial set-up to be relatively easy: install the four required AA batteries, and navigate through the self-explanatory screens to create user profiles for up to 3 children (which come in handy for accessing online features). After this quick set-up, a menu screen will appear, where you can choose to play the pre-loaded games, go online, or insert a game cartridge.
Fun and Learning
Leapster 2 games are designed to grow with your child ages 4 through 8. The console is pre-loaded with two games: The “Dragons to the Rescue! Learning Game,” is a “video game” type activity with four different levels, the first helping kids identify letters and numbers, the most advanced giving them spelling and multiplication practice, all while navigating a dragon past monstrous storm clouds and scrambling to collect magic crystals. The “Creativity Castle Art Studio” is a rather low-tech art program. Players can select a background scene to “color” using the stylus and “decorate” with fun animated stamps. While it does foster creativity, this program is somewhat clumsy — your Paint program on your PC does a much better job. But “Dragons” was fun enough to keep even an adult tester enjoyably diverted.
Unfortunately, an SD card is required for taking advantage of some of what the Leapster 2 has to offer — which is a drawback, because it must be purchased separately. For example, without the SD card (which offers more memory) you cannot save artwork.
In the meantime, without the SD card, you can still purchase game cartridges, as well as download new games, or take advantage of the online “Learning Path”. (This online program allows you to register and upload your children’s Leapster 2 profiles to show you their learning activities and their progress.) And you still can plug your console — with the included USB cable — into your PC for your children to view and print “rewards” for completing different game levels (for Dragons to the Rescue, they’re certificates of achievement) or to print pictures to color with actual crayons (to encourage some “old-fashioned” creativity!) You must first install the Leapster 2 software on your computer, which comes on the included CD-ROM.
What’s in the Box
Leapster 2 Game System, USB cable, CD-ROM
PC Requirements
All Leapster games work with all Leapster systems.
PC Requirements
Windows XP or Windows Vista operating system
Pentium III 500 MHz processor
Monitor resolution of at least 1024 X 768
Available USB port
256 MB of RAM (512 MB recommended)
300 MB free disk space
Internet connection
Microsoft Internet Explorer version 6 or higher
CD reader
Mac Requirements
Mac OS X 10.4+
PPC G4 or any Intel-based Apple computer
Monitor resolution of at least 1024 X 768
Available USB port
256 MB of RAM (512 MB recommended)
300 MB free disk space
Internet connection
Safari application
CD reader
Vtech – MobiGo Touch Learning System
14 FebruaryVtech – MobiGo Touch Learning System
- Portable handheld gaming system lets kids enjoy learning on the go
- Touch screen technology introduces kids to a new way to play and follows the hottest trend in gaming today
- Slide-out QWERTY keyboard adds a stylish touch and gives kids a chance to familiarize themselves with a keyboard layout
- Sturdy, kid-tough design and colorful appearance
VTech’s MobiGo gives kids their own touch-tech toy that keeps them engaged while they learn. With a touch-activated screen and a QWERTY slide-out keyboard, kids get to emulate their parent’s gadgets while learning from characters like Shrek, Disney Princesses and Dora. Tap, slide or flick with MobiGo – kids pick the way they play and learn about colors, shapes, spelling, math, logic and more.
- Recommended Ages: 3 – 7 years
VTech’s MobiGo Touch Learning System is an interactive learning device that uses a touchscreen and keyboard to control gameplay. Designed to encourage learning and the development of dexterity skills, the MobiGo device brings modern handheld technology to young users. Whether it’s adding numbers, spelling words, solving problems, or spotting the differences between similar objects, the MobiGo encourages young users ages three to eight years to develop a variety of basic skills and foster the development of an active imagination.
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![]() This colorful learning companion helps your child learn with fun activities and games. View larger. |
![]() The intuitive, QWERTY keyboard is designed for a child’s hands. |
On-the-Go Learning Made Simple
The MobiGo Touch Learning System has a look and feel similar to a modern handheld device, but it’s designed for use by young children with smaller, less dexterous hands. It features a sliding screen that can easily be pushed up to reveal a QWERTY keyboard underneath. The soft, over-molded plastic housing creates an easy-to-grip surface for holding the device with two hands, and the rubber feet on the bottom of the device help to hold it still on a smooth tabletop surface.
New games may be downloaded by connecting the MobiGo device to a computer using the provided USB cable and installing the VTech download manager. New game cartridges that feature a variety of popular characters and themes are available and sold separately, each with their own focus and learning curriculum.
A Learning Device That Grows with Your Child
The MobiGo Touch Learning System is a next-generation learning device that uses the popularity of modern handheld electronic devices to build skills in young children. It encourages the development of important dexterity-based skills by shifting between touch-based games and keyboard-based games, and it promotes the development of skills related to problem solving, spelling and grammar, observation, and mathematics.
The ability for parents to select a wide variety of games based on skill levels and themes makes MobiGo a versatile learning device that will maintain relevancy as a child grows. The MobiGo keeps track of user activity and saves this information under a personalized user profile that a child can set up the first time she uses the device. Although other users can play with the device, only one user profile can be saved at a time. This user can log onto the VTech Web site to download performance information, compare progress with other MobiGo profiles, and earn rewards for a job well done.
What’s in the Box
MobiGo Touch Learning System, USB cable, soft cloth, owner’s manual.
Learn Microsoft Word 2007 and 2010 Software Training Course – Self-Paced Learning on DVD by Simon Sez IT
16 JanuaryLearn Microsoft Word 2007 and 2010 Software Training Course – Self-Paced Learning on DVD by Simon Sez IT
- Includes self-paced training for Microsoft Word 2007 and 2010
- 150 self-paced video tutorials with 11.75 hours of training
- Compatible with Windows (PC) computers
- High resolution training movies for picture-perfect viewing
- Computer DVD format
In Learn Word 2007 and 2010, we combine two of our popular Microsoft Office courses into one training DVD. You’ll be guided step-by-step by our trainers during 5 hours of Word 2007 and 6.75 hours of Word 2010 training. In Learn Word 2007, your professional trainer teaches the basics of Microsoft Word 2007, including how to seamlessly create eye-catching Word documents. In Learn Word 2010, your instructor will guide you through the numerous features of the latest version of Microsoft’s popular document software. We’ll cover everything from the simplest basics of using this essential word processing tool to more advanced topics that will allow you to insert tables, graphics, and charts. We also demonstrate how to use formatting, mail merge, proofing and printing, sharing and customizing Word 2010. Each Simon Sez IT DVD offers hours of expert quality training videos for every level of computer experience. Each training video is recorded in high-resolution, providing picture-perfect quality. Follow along on your own computer as you watch and learn from the trainer’s narrated instructions and movements. This self-paced learning environment allows for stress-free learning in the comfort of your own home or office. Play, pause, rewind and repeat as often as you like.
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New Trends and Technologies in Computer-Aided Learning for Computer-Aided Design: IFIP International Working Conference: EduTech 2005, Perth, Australia, … in Information and Communication Technology)
15 JanuaryNew Trends and Technologies in Computer-Aided Learning for Computer-Aided Design: IFIP International Working Conference: EduTech 2005, Perth, Australia, … in Information and Communication Technology)
“New Trends and Technologies in Computer-Aided Learning for Computer-Aided Design” contains the proceedings from the EduTech Workshop, an IFIP TC-10 Working Conference held in Perth, Australia. The workshop aimed to explore the interrelationship between computer-aided technology and computer-aided learning.
Computation and communication technologies underpin work and development in many different areas. Among them, Computer-Aided Design of electronic systems and E-Learning technologies are two areas which are different but share many concerns. The design of CAD and E-Learning systems already touches on a number of parallels, such as system interoperability, user interfaces, standardization, EML-based formats, reusability aspects (of content or designs), and intellectual property rights. Furthermore, the teaching of Design Automation tools and methods is particularly amenable to a distant or blended learning setting, and implies the interconnection of typical CAD tools, such as simulators or synthesis tools, with e-learning tools.
“New Trends and Technologies in Computer-Aided Learning for Computer-Aided Design” contains the proceedings from the EduTech Workshop, an IFIP TC-10 Working Conference held in Perth, Australia. The workshop aimed to explore the interrelationship between computer-aided technology and computer-aided learning.
Computation and communication technologies underpin work and development in many different areas. Among them, Computer-Aided Design of electronic systems and E-Learning technologies are two areas which are different but share many concerns. The design of CAD and E-Learning systems already touches on a number of parallels, such as system interoperability, user interfaces, standardization, EML-based formats, reusability aspects (of content or designs), and intellectual property rights. Furthermore, the teaching of Design Automation tools and methods is particularly amenable to a distant or blended learning setting, and implies the interconnection of typical CAD tools, such as simulators or synthesis tools, with e-learning tools.
Transforming Teaching and Learning Through Data-Driven Decision Making (Classroom Insights from Educational Psychology)
4 JanuaryTransforming Teaching and Learning Through Data-Driven Decision Making (Classroom Insights from Educational Psychology)
This book helps bridge the gap between classroom practice and educational psychology with an integrated model that helps teachers and administrators transform data into actionable knowledge.
Make: Arduino Bots and Gadgets: Six Embedded Projects with Open Source Hardware and Software (Learning by Discovery)
4 JanuaryMake: Arduino Bots and Gadgets: Six Embedded Projects with Open Source Hardware and Software (Learning by Discovery)
- ISBN13: 9781449389710
- Condition: New
- Notes: BRAND NEW FROM PUBLISHER! 100% Satisfaction Guarantee. Tracking provided on most orders. Buy with Confidence! Millions of books sold!
Gain the know-how and experience to invent your own cool gadgets.
With Arduino, building your own embedded gadgets is easy, even for beginners. Embedded systems are everywhere–inside cars, children’s toys, and mobile phones. This book will teach you the basics of embedded systems and help you build your first gadget in just a few days. Each learn-as-you-build project that follows will add to your knowledge and skills.
Experiment with Arduino, the popular microcontroller board Build robots and electronic projects with easy-to-follow instructions Turn your ideas into working physical prototypes Use Android phones as remote controls in your projects Work with an uncomplicated programming language created for artists, designers, and hobbyists Get everyone involved, with projects that even beginners can build.
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Learning the vi Editor (6th Edition)
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For many users, working in the UNIX environment means using vi, a full- screen text editor available on most UNIX systems. Even those who know vi often make use of only a small number of its features.
This handbook is a complete guide to text editing with vi. Quickly learn the basics of editing, cursor movement, and global search and replacement. Then take advantage of the more subtle power of vi. Extend your editing skills by learning to use ex, a powerful line editor, from within vi.
Topics covered include:
- Basic editing
- Moving around in a hurry
- Beyond the basics
- Greater power with ex
- Global search and replacement
- Customizing vi and ex
- Command shortcuts
Also includes a pull-out quick-reference card.
Learning the vi and Vim Editors Reviews
1 JanuaryLearning the vi and Vim Editors
There’s nothing that hard-core Unix and Linux users are more fanatical about than their text editor. Editors are the subject of adoration and worship, or of scorn and ridicule, depending upon whether the topic of discussion is your editor or someone else’s.
vi has been the standard editor for close to 30 years. Popular on Unix and Linux, it has a growing following on Windows systems, too. Most experienced system administrators cite vi as their tool of choice. And since 1986, this book has been the guide for vi.
However, Unix systems are not what they were 30 years ago, and neither is this book. While retaining all the valuable features of previous editions, the 7th edition of Learning the vi and vim Editors has been expanded to include detailed information on vim, the leading vi clone. vim is the default version of vi on most Linux systems and on Mac OS X, and is available for many other operating systems too.
With this guide, you learn text editing basics and advanced tools for both editors, such as multi-window editing, how to write both interactive macros and scripts to extend the editor, and power tools for programmers — all in the easy-to-follow style that has made this book a classic.
Learning the vi and vim Editors includes:
A complete introduction to text editing with vi:
How to make full use of vim:
Coverage of three other popular vi clones — nvi, elvis, and vile — is also included. You’ll find several valuable appendixes, including an alphabetical quick reference to both vi and ex mode commands for regular vi and for vim, plus an updated appendix on vi and the Internet.
Learning either vi or vim is required knowledge if you use Linux or Unix, and in either case, reading this book is essential. After reading this book, the choice of editor will be obvious for you too.
There’s nothing that hard-core Unix and Linux users are more fanatical about than their text editor. Editors are the subject of adoration and worship, or of scorn and ridicule, depending upon whether the topic of discussion is your editor or someone else’s.
vi has been the standard editor for close to 30 years. Popular on Unix and Linux, it has a growing following on Windows systems, too. Most experienced system administrators cite vi as their tool of choice. And since 1986, this book has been the guide for vi.
However, Unix systems are not what they were 30 years ago, and neither is this book. While retaining all the valuable features of previous editions, the 7th edition of Learning the vi and vim Editors has been expanded to include detailed information on vim, the leading vi clone. vim is the default version of vi on most Linux systems and on Mac OS X, and is available for many other operating systems too.
With this guide, you learn text editing basics and advanced tools for both editors, such as multi-window editing, how to write both interactive macros and scripts to extend the editor, and power tools for programmers — all in the easy-to-follow style that has made this book a classic.
Learning the vi and vim Editors includes:
A complete introduction to text editing with vi:
How to make full use of vim:
Coverage of three other popular vi clones — nvi, elvis, and vile — is also included. You’ll find several valuable appendixes, including an alphabetical quick reference to both vi and ex mode commands for regular vi and for vim, plus an updated appendix on vi and the Internet.
Learning either vi or vim is required knowledge if you use Linux or Unix, and in either case, reading this book is essential. After reading this book, the choice of editor will be obvious for you too.


















